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- ===============================================================
- Title : MAZEe2m1.WAD
- Author : Larry H.
- Email Address : lawrence@geoworks.com
-
- Description : You must solve three famous mazes to escape.
- For more information about each maze, read on.
-
- Additional Credits to : Ron Braunstein had good ideas for ambushes.
- Paul DuBois had an idea that became the best secret.
- Jimmy Lefkowitz had an Atari 800 and Ms. Pac-Man.
- Many damfine testers.
-
- ================================================================
-
- * Play Information *
-
- Episode and Level # : E2M1
- Single Player : Yes
- Cooperative 2-4 Player : No (I.e. yes, but untested.)
- Deathmatch 2-4 Player : No (I.e. yes, but untested.)
- Difficulty Settings : Yes
- New Sounds : No
- New Graphics : No
- Demos Replaced : None
- Par Time : 4:00
-
- * Construction *
-
- Base : New level from scratch
- Build Time : A month's worth of copious free time
- Editor(s) used : DEU
- Known Bugs : "Power Pills" in Pac-man maze occasionally
- don't draw. Suggested workaround: Ignore them.
-
- This level is more difficult than the original
- E2M1; it is assumed that anyone taking the time
- to play custom WADs is experienced. Suggested
- workaround: Start an easier difficulty level
- than you're used to. Work your way up.
-
- * Copyright / Permissions / Begging for goodies *
-
- Authors may use this level as a base to build additional levels.
-
- You MAY distribute this WAD, provided you include this file, with
- no modifications. You may distribute this file in any electronic
- format as long as this text file, unaltered, accompanies the WAD.
-
- If you enjoyed this level and have access to e-mail, please send
- me (lawrence@geoworks.com) an ASCII text file containing some amusing
- writing. Your favorite Dave Barry article, excerpts from Miss Manners,
- that funny anecdote your friend e-mailed you about. I'm always looking
- for interesting text to feed to my Markov chain program.
-
- * Where to get this WAD *
-
- * Maze Information *
- Maze 1: Pac-Man maze
- This Pac-Man maze is in fact a maze taken from Atari's Ms. Pac-Man game.
- It is like Pac-Man in many ways. Most of the time you gobble dots.
- Close to each corner of the maze, there is a "power pill" that will
- give you the power to beat up on the ghosts that heretofore were chasing
- you. And if you find yourself trapped between two ghosts, you'll probably
- die. Every power pill lies on a trip-wire that lets loose more ghosts.
- So be careful.
-
- Maze 2: "Classical" layout Minotaur maze
- "Androgeus having been treacherously murdered in the confines of Attica,
- not only Minos, his father, put the Athenians to extreme distress by a
- perpetual war, but the gods also laid waste their country; ...famine and
- pestilence...their rivers were dried up. Being told by the oracle that,
- if they appeased and reconciled Minos, the anger of the gods would cease
- ...and with much supplication were at last reconciled, entering into an
- agreement to send to Crete every nine years a tribute of seven young
- men and as many virgins; and the most poetical story adds, that the
- Minotaur destroyed them, or that, wandering in the labyrinth, and finding no
- possible means of getting out, then miserably ended their lives there..."
- --_Lives_ ("Theseus), Plutarch (translated b. Dryden)
-
- "It will be noticed that when once the labyrinth pattern has been
- definitely conventionalised it remains very constant in principle,
- whether its general conformation be rectangular or circular. Starting
- from the exterior, the "path" runs inwards a short distance, turns so
- as to run parallel with the outer wall until nearly a full circuit has
- been completed,... and so on until it finally comes to a stop in a blind
- end, having traversed all of the space within the outer walls without
- covering any part twice and without forming any branches or loops...
- A labyrinth of precisely this type was discovered traced on the surface
- of a crimson-painted piller in the peristyle of the building known as
- the house of Lucretius, in the excavated portion of Pompeii. It was
- evidently scratched with a nail or stylus by some idler of 2000 years
- ago... and is accompanied by the words 'LABYRINTHUS. HIC HABITAT
- MINOTAURUS'..."
- --_Mazes_and_Labyrinths_, Matthews
-
- The map of this maze is based upon what is known as the "Classical"
- model, a maze that appears in design motifs of many cultures. I have
- introduced a variation to the layout as suggested by a recreational
- topology book called _Stretching_a_Point_; I also introduced the
- third dimension to the maze. Note that while Plutarch says that fourteen
- youths were sacrificed to the minotaur each year, other sources put the
- figure at seven; I trusted these sources, and only seven corpses appear in
- the area to start; there will no doubt be more by the time you're finished.
-
- Maze 3: Hedge maze: Hampton Court
- "The puzzle hedge maze appears to have been the result of Dutch influence,
- reaching England later in the seventeenth century. The best known British
- example is the maze at Hampton Court, near London, part of the formal gardens
- designed by George London and Henry Wise. Records show that the maze was
- created as part of the final stage of William and Mary's remodelling of the
- gardens carried out between 1689 and 1696. Its distinctive trapezoid shape
- was dictated by the intersecting paths of the wilderness area. Originally
- the maze was planted entirely of hornbeam, but subsequent renewal has
- resulted in the present patchwork of species, now predominantly yew."
- --_Mazes_, Fisher and Kingham
-
- "Various diagrams of the maze have been published, some of them very
- incorrect and therefore misleading. Our sketch was made on the spot
- and represents at any rate the present (1922) disposition of the paths
- and hedges. The gate almost opposite the entrance should normally be
- closed. It is for the purpose of affording the gardener or attendant direct
- access to the 'goal' and its approaches, or occasionally for facilitating the
- release of impatient visitors; if left open it spoils the fun. The goal is
- provided with two bench seats, each shaded by a leafy tree."
- --_Mazes_and_Labyrinths_, Matthews
-
- The map of the maze is taken from Matthews' 1922 sketch. The configuration
- of the Hampton court maze has since changed. Note that in the original
- Hampton Court maze, choosing the wrong path merely leads to a frustrating
- dead end, not to a swim in the lava. Not so in this Doom version. It
- should also be noted that the original Hampton Court maze is not normally
- stocked with armed men and Cacodaemons.
-
- You needn't memorize the maze to avoid being dumped in the lava; there
- are signals which will warn you which path will dump you in the lava. I
- leave it to you to figure out the signals.
-
- Bibliography:
- Ms. Pac-Man, Copyright 1983 Atari Corporation.
-
- _Mazes_, Adrian Fisher and Diana Kingham. Copyright 1991 Adrian Fisher
- and Diana Kingham. Shire Publications Ltd, Cromwell House, Church Street,
- Princes Risborough, Buckinghamshire HP 17 9AJ, UK.
-
- _Mazes_and_Labyrinths_, W.H. Matthews, B.Sc. Published 1922 by Longmans,
- Green and Co. 39 Paternoster Row, London, E.C. 4 (New York, Toronto,
- Bombay, Calcutta, and Madras).
-
- _Great_Classical_Myths_, F.R.B. Godolphin, ed. Copyright 1964 Random House,
- New York. The Plutarch quote came from here.
-
- _Stretching_a_Point_, Mitch Struble. Copyright 1971 Westminster Press,
- Philadelphia.
-